Killzone 2's Successor
As Killzone 2 finally hits stores today, we take a look at what Guerrilla Games could do next.
We were expecting Killzone 2 would drop graciously out of the headlines in the month or so between the arrival of review code and the retail release. A games journo named Kieron Gillen once quipped that game coverage is tantamount to sex: the clumsy caresses of first plays, interviews and previews culminating in the "orgasm" of the review: if that's true of Killzone 2, this is the longest and most tortuous one night stand we've ever experienced...
YOUR ESSENTIAL KILLZONE 2 GUIDE...
This is one of several special Killzone 2 features celebrating one of PS3's biggest games ever. If you've been tracking this huge title, here you can catch up on anything you've missed...
- Killzone 2: Exclusive Guerrilla Interview 1: Steven Ter Heide (Producer) & Mathijs De Jonge (Director) (Sep 7, 2007)
- Killzone 2: Multiplayer Beta Hands-On Preview: Extensive playtest of the latest multiplayer build (13 Nov, 2008)
- Killzone 2: Singleplayer Hands-On (Dec 9, 2008)
- Exclusive Guerilla Interview 2: Eric Boltjes and Angie Smets (Online Multiplayer Producers) (Dec 22, 2008)
- 10 Ways to Not Get Owned in Killzone 2 (Jan 23, 2009)
- Discussion: Killzone 2 Surpasses Target Renders (Jan, 2009)
- Killzone 2: The $545 Press Kit Exposed! (Jan 23, 2009)
- Killzone 2: The Review (Feb 2, 2009)
- Feature: Killzone 2 Successor (Feb 27, 2009)
Killzone 2 Coverage Center
First off there were the exclusive reviews, greeted by all-too-predictable smack-talk of bribery. Then the bulk of the scores (including our own) made berth amidst much jabbering over Metacritic averages, followed a week or so later by a third wave, many reacting deliberately against what they considered the "prejudices" of the more recognised game sites. With the aggregate firmly rooted in the 90s, there was an onslaught of self-congratulatory gifs, acidic fan-videos and blog posts, interspersed with crude attempts to discredit those reviewers who had received the game with anything besides unmitigated praise. And finally a certain influential publication chewed out a less-than-box-cover-worthy seven out of ten, and the whole internet shat itself.
Now we have people writing about their first five minutes with the demo, or that their local indie store (shock, horror!) is selling copies ahead of the release date, or that the pre-order figures are mountainous. Our RSS feeds are drowning in loosely penned, me-too reflections on hype, "jrnlsm" and what exactly constitutes a "Halo-killer". Enough already, we get it. Killzone 2 is a great game, and lots of you people are pants-on-head, bats-in-belfry crazy about it. It's time to let go.
Or at the very least, it's time to look to the future. With Guerrilla's latest shaping up to be a multi-million-seller (and ending, moreover, on a cliffhanger), it's a safe bet the developer has further plans for the Killzone franchise. The question is - what? Kikizo has come up with a few possibilities. One of them's a joke. We're sure you'll guess...