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September 30, 2009
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Bear with us and forgive the lack of new stuff, as we undergo the DADDY of all rebirths.
September 8, 2009
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Double Fine head also reveals extent of Jack Black's contribution, and why he thinks this time, his studio has a success on its hands.
August 24, 2009
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Some things should stay buried. We've left no dark corner unexplored as we tackle the latest Gears of War 2 expansion pack.
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The Legend of Zelda franchise steams back onto Nintendo DS. Should you board the train, or is it time to make tracks?
August 18, 2009
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New Disney adventure digs its way into the living room...
August 10, 2009
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There's "opportunity" says Harvey Elliot, boss of EA's Bright Light studio, which is closely tied to the heritage of Peter Molyneux's classic Bullfrog games such as Populous and Theme Park.
August 6, 2009
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Bizarre Creations' new engine debuts in social racing game Blur, but will likely drive further releases from the studio too, according to our chat with Ben Ward.
July 27 2009
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Master Chief may be on his holidays, but the fight's far from finished. Bungie's Lars Baaken opens the door to the first standalone Halo expansion, as we seek answers and get hands-on time.
July 21 2009
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Xbox 360 exclusivity is "purely a business decision", says Lead Designer; "we could absolutely execute on the PS3".
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Sam's lost his stealth suit, but he still walks like a cat. Ubisoft's Steven Masters chats convincingly about Splinter Cell: Conviction.
July 20 2009
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Content publisher unveils growth strategy with launch of new destination for Blu-ray Disc movie reviews, news and features
July 17 2009
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Microsoft Corporate VP says: "the question will be, how do we enter into that market?" Get the scoop on Xbox's mobile aspirations and why Live is the "connective tissue".
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Corp VP talks future of Xbox: Revealing chat looks at his new role, the reshuffled Game Studios, why Natal could only have come from Microsoft and swiping Sony's exclusives.
July 14 2009
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MGS creator intrigued by Heavy Rain, sought meeting with Quantic Dream CEO
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Quantic Dream founder spills beans on QTEs, Project Natal versus PS3 motion control, "primitive" emotions in gaming and a private tête-a-tête with Hideo Kojima.
July 10, 2009
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Valve's Chet Faliszek emerges from the zombie-laden gloom to discuss certain Steam boycotts, the role of daylight, browser-based shooters and the golden goose of console-to-PC multiplayer.
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As battle commences on Xbox Live and PSN, we catch up with Lead Producer Patrick Liu for a chat about "kiddy" gaming, symmetrical maps and the future of Battlefield.
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Our verdict on Radical's long-awaited sandbox-style action game.
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BF 1943 Lead Producer says that Bad Company 2 will focus more on single player, further remakes possible.
July 5, 2009
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Chet Faliszek criticises "disingenuous" boycotters in soon-to-be published Kikizo interview.
July 3, 2009
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Exclusive one-on-one discussion with the global boss of Japan's newest publisher. The product of two high profile game companies, can Tecmo Koei truly realise Matsubara's vision to become the "number one" games publisher?
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Ubisoft and Techland's outlaw FPS shoots straight, but could have aimed higher.
June 30, 2009
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We catch up with Steve Nix, Director of Business Development at id Software, on topics including iPhone development, Wolfenstein and idTech 5.
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It'll be alright on the night? We go a few rounds with EA Canada's relentlessly pretty virtual punchbag.
June 24, 2009
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In-depth chat with executive producer and industry veteran Jonathan Knight, who reveals what makes Dante's Inferno hot - and what he committed to on "day one of the project".
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Mario bounces back for a second shot at 2.5D platforming - can Nintendo get it perfect once again?
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I ain't afraid of no licensed games! But should we be? Ghosties FINALLY hits the shelves.
June 15, 2009
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Naughty Dog's gorgeous action franchise hunts for fresh plunder online, with Kikizo laying down cover fire.
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Thought 2D was dead? SNK Playmore has other ideas. Kikizo trades punches with the new King of Fighters.
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New balls! Our verdict on Sega's sporty update.
June 11, 2009
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We present to you our info-packed, first-hand, behind closed doors impressions of Xbox 360's stunning new killer app, chat to Kudo Tsunoda and Peter Molyneux, and explain why some of its critics are really missing the point.
June 8, 2009
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Rockstar gives us an early first look at its stunning, open-world wild west adventure, which unlike the Capcom-inherited original, they've built themselves from scratch.
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Our verdict on one of the biggest PC releases this year.
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Quite literally putting the colour into World War II: Pandemic's Tom French helps us fight, climb, and race our way through a uniquely stylized version of Nazi-occupied France.
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Maxis Executive Producer Morgan Roarty reveals what's in store for Spore, and talks us through Galactic Adventures.
May 20, 2009
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Sucker Punch's action-adventure thunderbolt finally lights up our PS3s, but is it worth plugging in?
May 18, 2009
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Capcom's action remake puts a swing in our step.
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With terms like 'A2M' being tossed around, how can we not be? Stunning action sequences in Bethesda-published slashfest.
May 15, 2009
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Sonic Team veteran Tetsu Katano says it's not true that staff inside the studio are becoming disillusioned, and that fresh talent keeps things bright.
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New Team Ninja leader says the Ninja Gaiden series will continue, that the intention is to make it for "both audiences".
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Our first chat with the new leader of Team Ninja, on Itagaki, Sigma 2, the Koei Tecmo merger and Ninja Gaiden 3.