Phoenix Wright Ace Attorney: Justice for All
Making 'objection' a frequent part of Kikizo's everyday diction - whether the world likes it or not!
Our favourite lawyer is back on Nintendo DS with Phoenix Wright: Ace Attorney: Justice for All. He's got new cases on the go and once again, all your clients are innocent! Unfortunately the Judge tends to favour the prosecution, so it's down to you to spot the flaws in their statements and object your way to victory!
"Objection!" was never a word I used much in my vocabulary before getting my hands on Phoenix Wright. Suddenly I find myself using Mr Wright's catchphrase (not so much the "Take that!" he spouts when presenting evidence, mind) at the most inopportune moments. Such as when someone says "two sugars in your coffee?" OBJECTION!
Perhaps it's because "Objection!" and "Take that!" are the only two spoken phrases in a game full of text driven story, but mostly because you get a warm glow every time Phoenix points his finger at the opposition and hollers it.
"Your clients explain their story, the prosecution are trying to frame them, and it's your job to pick apart the holes in their statements..."
Those who have played the original Phoenix Wright will know exactly what to expect (more of the same!). Your clients explain their story, the prosecution are trying to frame them and it's your job to pick apart the holes in their statements using the evidence at hand. In many ways Phoenix Wright: Justice for All is little more than an "Choose you own destiny" book; albeit one with excellent story, characters and a distinctive manga themed flair.
When in court (and later in the game out of the courtroom as you investigate crime scenes) you can scroll through each part of a testimony, press for further information and object when you spot something that doesn't add up. You then need to present the evidence that proves this (for instance, right handed writing when the author was left handed). Should you present the wrong evidence, Phoenix will become flustered and mumble as he makes a fool of himself in front of his audience. The Judge takes none too kindly to any such interruptions, and you will lose credibility. If you lose all of your credibility in front of the Judge, it's game over for you and a lifetime's supply of free porridge for your client!
The story carries on from Phoenix's first DS game. Before your first case in "Justice for All" Phoenix has received a bump on the head, so he doesn't remember much about his client, his colleagues or the court case. As you progress through the game you'll learn as Phoenix does, which is an excellent device to ensure players new to series can enjoy it and a worthy excuse to re-introduce characters.
Phoenix's assistant, Maya Fey, is a medium. On returning to her home town in the second act you are presented with the new tool in Wright's repertoire, the Magatama. This lets you see "psyche-locks", indicating when someone has information they are concealing from you. If you can present the right evidence to this person then the psyche-locks will disappear and they will open up to you. Although a new touch, this actually works very similarly to court room questioning. The only difference is you tire yourself out if you fail too many times. In court this would be game over, but when dealing with psyche-locks you can immediately start the process again, although you can then only afford one fail.
"Some of the evidence can be a obscure when you need to present it, and you may not be sure why you are doing so."
Justice for All also isn't terribly long, as it only has four acts to get through. This will take most players around 10-15 hours, providing you don't get stuck with all the running back and forth you have to do to find certain pieces of evidence and unlock statements.
While Phoenix Wright: Justice for All provides an entertaining escape for a good few hours, the storyline, although entertaining, is as linear as it could be. Should you fail to provide specific evidence at specific points, you're penalised - although it's possible to get to those points without actually having discovered the evidence yet.
Having said that, the loveable characters, nice artwork (although sparse in actual animation) and witty dialog make this a game that fans of the original will enjoy and I'm sure plenty of new players will appreciate.
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Direct feed trailer (DS - Capcom)
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