A shining example of licened gaming. Not.
PS2, PSP, GBA
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Ghost Rider would be almost passable in its attempt to be a fun romp, if it weren't for the fact that it's a sub-standard clone of Devil May Cry 3 and God of War. Game based on film: rubbish? Time changes nothing, it would seem.
First of all, we have what takes up the vast majority of the game - combat. At first it's pretty fun, with some nice variety in combos and the game teasing you as to what's available when you upgrade Johnny's powers. Then you realise you actually got the strongest and easiest combos very early on in the game and the rest of the progression is tacked-on filler.
"You know how the Wachowskis magically caused FIGHTING to be boring? It happens here too."
Remember the scenes in the Matrix sequels where Neo fights Agent Smith non-stop for about four days, leaving most in the cinema comatose and those still awake desperate for death to release them from the agony? You know - the way the Wachowskis magically caused FIGHTING to be boring? Well, it happens here too. Same enemies, same fighting, same godawful locations (repeatedly, thanks to forced backtracking) - it's just utter rubbish.
Oh, and the sound that plays when you're levelling up a power is exactly the same as the one in GoW. At least that's what it sounded like to me - maybe I'm just looking for faults now.
The main fashion in which Ghost Rider borrows from DMC comes in the shape of the combo system - mix it up, defeat enemies, and fill the meter through various levels. Again, it's something that initially comes off as pretty cool - some enemies can only be defeated if you're at the right level, adding an element of what looks like strategy to proceedings.
That is, of course, until you realise that one hit completely resets your combo, and the demonic tools you're facing off against have a nasty habit of hiding off screen and shooting fireballs at you which manage to hit you when halfway through, knocking the snot out of ten other demons.