The King of Fighters XI
SNK's flagship 2D series is still going strong.
SNK Playmore / Ignition / Atari
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As any dedicated KOF fan will know (or those with at least a cursory interest in the fighting genre - or even those who have already read this site's KOF Maximum Impact 2 review), SNK, not content with releasing one KOF game, has released two. So, now we're taking a look at the gloriously two-dimensional The King of Fighters XI.
"Like most of the previous titles, this is a gentle evolution rather then a genuine revolution."
Perhaps the biggest additions for this version are the huge number of characters in the game (47 initially) including 3 characters brand new to the franchise plus some new fighting manoeuvres - the quick shift, the saving shift and the dream cancel. Quick shift allows you to change to another of your team's characters in the middle of a combo or attack, thereby prolonging it.
Saving shift is the opposite, allowing you to change characters and get out of any attack that might otherwise be impossible to break or would cause extensive damage. Dream cancel allows you to interrupt a move with a more powerful move thereby creating huge and devastating combos. Most of the rest of the game though is pretty much as you were.
"Graphically it's decidedly old-school; KOF is unashamedly 2D and revels in its heritage."