SingStar Pop Hits
Obviously you have to like pop music to apply.
SCE London Studio
SingStar is one of those games that confuses. Karaoke is rubbish, everyone knows that - so why make a game about it, let alone a whole series? Then the sales figures came in from the first title and people realised why - idiots (people) enjoy singing like tone-deaf morons to famous songs as it is, but throwing in a competitive element and offering immediate onscreen feedback to how awful a player truly is made the game irresistible.
"It's simple, mass-market, party game fodder and it works very well indeed."
But maybe not Pop Hits.
Why? Well the series format, as said, is beyond reproach - it's simple, mass-market, party game fodder and it works very well indeed. The strength of each individual title, however, lies in the songs themselves. If they aren't up to scratch, then it makes the game less appealing - the pop efforts thrown in to Pop Hits make me want to die half the time.
"There are some acceptable tracks on board, and then there's Akon."
Then there's Akon. Seriously, what? Begone, you talentless goit.
The musical selection on offer may not be up to epic standards, but the format still holds strong - pump enough alcohol into anyone and they'll love anything you put in front of them. Even My Chemical Romance. Throw in the EyeToy compatibility, making it look like you personally are in the video, and you're onto a winner.
It's hard to knock the game when it clearly provides everything it sets out to, but the music is indefensibly bad - I am (almost) willing to admit though, this may be some rather personal issues coming through, and some people will clearly lap up what's on offer. Everyone with taste, however, should stick with the SingStars offering the better, classic tracks - 80s, for example, is a stunner.