Ratchet & Clank: Size Matters
The duo shrinks down for an outing on PSP.
High Impact Games
Ratchet and Clank - along with Jak and Daxter - came at a time that I personally couldn't stand platformers. They bored and annoyed me in equal measure, and I couldn't be bothered with their cutesy ways and stupid collecting-crap methods. Ratchet and his little metal friend kinda changed this - the first game was a hell of a lot of fun, and whilst it was just another platformer, with more collecting-crap methods, it was pulled off with genuine character and humour, along with some lovely weaponry.
So now we have the continuation of the series, after the multitude of sequels on PS2, this time presented on PSP with Ratchet & Clank: Size Matters. Is it exactly what you would expect? Yes. Yes it is.
It's the Ratchet and Clank formula of days gone by - the weapons, the collectibles, the everything else is present and correct, translates well to the PSP and holds up as a nice addition to the series. What else can be said, really?
"Levels are short enough for quick bursts of play, and it all looks utterly lovely on the PSP's lovely screen."
Weaponry has always been a bastion of the series, and it's the same as ever in Size Matters. Weapons level up and get better as they are used and more, bigger boomers can be picked up as bolts are collected. It's as shockingly familiar as could be expected, but it does a job and remains interesting. A number of different armours are also collectable, each one providing different effects. This is less interesting though.
The series has always been one driven by the story - even if most people ignore it - and Size Matters is of the same breed. The game is littered with beautifully animated cutscenes setting the tale, as a young girl is kidnapped and our dynamic double rush to the rescue. The scenes are forgettable, but do offer a few smirks here and there - they're not unwarranted additions, at least.
As mentioned before, the game looks lovely - on a par with the already-lovely PS2 versions, bar some draw distance issues. The frame rate holds up and everything flows, though there is the ubiquitous PSP-o-blur. Sound does a job, though it isn't going to induce any comas through sheer impressiveness, and the other technical things that are supposed to be covered in a review - which I've forgotten - are all fine, I'm sure.
Loading times, a pain in the arse on PSP, are reasonable - they're covered by scenes of Ratchet's spaceship in transit though (as they always have been) and this takes away some of the anguish that extended loading times bring with them.
Multiplayer is alright, but really this isn't a game to be bought for multiplayer anyway - and the core experience provides more than enough to warrant a purchase. It isn't the longest game in the world, but it's a handheld game so it doesn't have to be. Size Matters provides a fine distraction for six or so hours - who has a bus ride that long?
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Ratchet & Clank: Size Matters
Direct feed gameplay (PSP - SCE)
|00:55||14MB||DF, SD, 16:9