Codemasters adds another quality 360 release.
Xbox 360, PC
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Dungeon Keeper was delightfully dark, Fable afforded the player an opportunity to be a grade 'A' bastard, Fallout let you shoot kids and on KOTOR I would kill people, aliens and things simply for looking at me. These games let you be truly evil - dark, even. A total a-hole. Overlord has been marketed with this same evil principle said to be at its core. Therein lies the first disappointment...
When the first task undertaken in the game is to help a local farmer - regardless of whether or not his farmhouse is destroyed in the process - the outlook isn't good on the Twat Front. And you can't even kill the dopey blighter after you've helped him! The cheek!
"Whilst you can kill all the villagers in a town, it's pointless."
Fair enough, it makes sense to have living followers worshipping you, but I thought the point of the Overlord was to bring fear, oppression and tyranny to the lands, not happiness to the locals? Maybe I was expecting too much, and maybe this is clouding my judgement somewhat, but I can't help but feel let down - especially when the game is marketed almost entirely on the 'evil' principle.
I say 'almost' there for one very good, game-saving reason. The other aspect on which Overlord is promoted is through the Minions - little goblin-like buggers completely and utterly at your disposal, there to do the dirty work as you command. And they're generally lovely. To play, that is - they're little bastards in the other sense.
"Control over the minions - little goblin-like buggers completely and utterly at your disposal - is simple."