Command & Conquer 3: Tiberium Wars
EA's epic sci-fi strategy title is awesome
PC, Xbox 360
EA Los Angeles
Yes, Command & Conquer 3: Tiberium Wars may have been out a while but the reason this it's taken Kikizo so long to publish its review is because this game has been eating up more of my time than is normally considered healthy. It's good, that's for sure, and is a fine return to the roots of the series.
It should be noted from the outset though, that this game is by no means innovative, nor is it as mentally taxing as 'the other' recent RTS game, Supreme Commander - but Command and Conquer 3 is a different beast. One that sets out simply to make the player enjoy their experience. The bangs be big, the bucks spent be bigger and the whole experience be something very welcome indeed.
Where to start? Well, Lando Calrisian, Boomer and Number 6 off Battlestar Galactica, that guy off the godawful Lost and Sci-Fi veteran/all-round gaming acting-type Michael Ironside make up the cast of wonderful characters - from Ironside's odd chest warming vest of war, through Boomer being incredibly hot (as always) and to Lando's seemingly drunken state, everything about the shockingly high definition cutscenes is crafted to perfection. Oh, and Kane is back and just as mental as ever, spouting semi-religious rhetoric at every corner and leading you on your merry way as the Brotherhood of Nod wreak self-righteous destruction on the world and their GDI oppressors.
"The addition of multiple build queues is a nice touch, but by no means changes the integral fabric of the game."
Game-wise things are, again, pretty much the same as before. Lessons learned from RTS' over the last few years haven't really been taken on board that much - the Total Annihilation/Supreme Commander model that seems so utterly perfect has had some elements lifted, but no ideas ripped off wholesale. This fact still bewilders me, as those two games show how RTS games should work. Anyway, I digress...
There will be nothing here to really surprise anyone who has ever played a RTS, though there are some nice ideas - the whole thing works, it works well and it does nothing particularly out of the ordinary. The addition of multiple build queues is a nice touch, for example, but by no means changes the integral fabric of the game. This all sounds rather negative, but it really isn't - C&C3 is very deliberate about everything it does, and it shows the developers have put a lot of heart into proceedings. Too much change would alienate the veterans, so the bods at EA clearly decided to keep things the same, merely refining a strong formula.