Metal Gear Solid: Portable Ops
Does Kojima Productions shine on PSP too?
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It is seemingly an unwritten rule of the Metal Gear Solid series that with each subsequent iteration the plot must get more complex, convoluted and intertwined. As a consequence, so do the games themselves, both in storyline and in gameplay - from the relatively simple stealth action of MGS1 to the Close Quarters Combat (CQC) and body injuries of MGS3, to the squad based mechanics of the PSP's latest instalment, Metal Gear Solid: Portable Ops.
So in order to help untangle this web of intrigue let's step back in time for a brief recap, back to 1964, the year of the Virtuous Mission and this game's chronological prequel, Snake Eater.
In fact, Snake Eater is not only the prequel to Portable Ops but is also the scene-setter for the entire MGS series. Based on the premise of rescuing a defecting Russian scientist, it pits the player as Naked Snake in the jungle regions of the Soviet Union during the Cold War.
"The game soon descends into a tale of double-crossing and espionage."
Distancing itself from the previous turn-based card battle PSP outings, Portable Ops reprises the role of Naked Snake as opposed to the more recent Solid Snake. Retired from Fox Unit, Snake is abducted six years after the Virtuous Mission, and wakes to find himself being tortured in a makeshift prison on suspicion of knowing the whereabouts of the other half of the Philosopher's Legacy. It is not long though before he can make his escape, thanks in part to another MGS old-timer - Roy Campbell.
"The cut-scenes are told in a style reminiscent of the MGS Digital Graphic Novel, which will no doubt delight die-hard MGS fans."