Exclusive: Hands-On with PlayStation 3

Kikizo presents a detailed, early account of its first-hand experience with a little known console called PS3. Is it looking like a new generational leap, or emotion engine tears? We have some answers.

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Some developers are finding other ways to get the most out of things, though. For example, a middleware application called SpeedTree effortlessly creates lifelike 3D trees with fully detailed branches and leaves, although it's nothing bleeding-edge anymore: "We're not using SpeedTree at the moment, but it's something that can already be seen in Project Gotham 3, so why don't you go play that instead of asking me stupid questions?" our flustered source barks. "Programmable shaders need huge power... the increase in power means that skilled artists become more important; games will look incredible thanks to the skilled artists."

SpeedTree is useful middleware first used in PGR3

Sure, there's still some framerate optimisation to go in this particular game build, but generally, framerate shouldn't be an issue for long. SCEI's Masa Chatani describes PS3 architecture as elegantly simple with outstanding performance, and developers say they love the streamlined Open GL environment. But our guide adds: "Cell is weird and difficult to work with... coding has progressed with high speeds and paper specs in mind, it's one of the reasons framerate specs aren't met yet. We've been anti-aliasing through software which also means a performance hit, although the 720p upscaling minimises that problem a bit."

Cell is technically capable of more sophisticated volumetric physics, and while there were some decent highlights during our playtime in this regard, we haven't exactly played anything that made us gasp in the same way as Half-Life 2's physics, and we've not yet seen anything to illustrate how the increased power could potentially be used to improve a gameplay scenario in any significant way yet.

That's not to say that someone, somewhere, has not already thought of creative new ways to do just that. "Everything will continue to depend on developers," it's pointed out. "Some things that weren't possible before are now possible, and some previous ideas can now be made into games." And of course, there are many other original applications for Cell's power as it becomes more flatteringly unlocked - high definition IP webcams is just one example that keeps us excited.

Ain't Got Nothin' But Real Time

One memorable point in another game build altogether observed some intense character based interactivity. Finally being able to control on a PS3 the sort of visual quality we realistically expect, with convincing and varied human facial expression, did feel like a moment of relief - this stuff is realtime after all. We had lighting effects and specular highlights used to great effect, shadows forming realistically on wrinkles of skin, precise colours, ultra-detailed rippling materials (though the ripple needed some work) - and that's not even talking about the surrounding environment, which had its own moving objects and particle elements. As far as "emotionally believable" experiences go, this moment was more solid than we've experienced in a past generation title. It was nothing we couldn't imagine running to the same sort of effect on Xbox 360, but it was reassuring to see it in genuine realtime and with some developer perseverance, a few required improvements seem within reach.

Future Vision is one of PS3's most convincing works to date

Later, one non-interactive (but, based on playable sections that followed, clearly realtime) cut-scene also demonstrated exceptional draw distance (think perhaps Great Wall of China in terms of its setting - distance, geometry, texture variation) that 'felt' next generation - like a feeling of legitimacy, of confirmation, that we've only occasionally felt towards the new generation so far. We were also hoping to see some water and maybe take a swim or something, to see if water looked as amazing on real hardware as we've previously seen in the TGS trailer of WarHawk for example, but we'll have to wait a bit longer.

Another thing we've not been able to see on real hardware is hair: with increased speed, there's a likelihood PS3 will be able to handle free-flowing hair with the authenticity seen in Nvidia's impressive "Luna" demonstration. With Xbox 360's Dead or Alive 4 fresh in memory, one graphical element in the Team Ninja game that stood out as disappointing was the long-haired characters; their hair just crumpled around in blocks unrealistically and clipped into shoulders and clothing - frankly we've seen better hair coded on past-gen systems. So wavy hair is still something we want to see on a real PS3.

We want hair that looks like Nvidia girl Luna's.
Come to think of it, we want all girls to look exactly like Luna.

Generally speaking we're playing stuff that easily has potential to offer realism and believability, but again for the sake of detail, it was marred by early glitches and offered something of a grating experience. If we looked past this, then our PS3 virginity-busting experience pretty much had us convinced for now - and now that our early gameplay craving is satisfied, we're dying to see more complete products coming together and seeing them as they're intended.

I Want to Believe

Everyone knows that the Killzone trailer was rendered to reflect what the developer thought they might be able to achieve on PS3 architecture, but some of Sony's most talented studios will be questioning the ambition they showed nine months ago. In hindsight, there was some stuff that looked decidedly more like what we've been playing now - UbiSoft's Killing Day seeming like it was a good, honest estimate. Rewatch that below, and consider this is comparable to the technical visual quality of what we've played, and you'll likely conclude that this is, for now at least, really same-generation stuff next to Xbox 360.

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Video Coverage
(See Latest Videos & Video FAQ Here)
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO
DescriptionDur.SizeDetails
Metal Gear Solid 4: Guns of the Patriots
Hi-res 60fps footage (hi quality)  
2.28m 66MB HD, 60
800x448
4Mbps
Metal Gear Solid 4: Guns of the Patriots
The full trailer - direct feed  
8.56m 69MB SD, 30
640x360
1Mbps
Metal Gear Solid 4: Guns of the Patriots
Realtime demo by Hideo Kojima at TGS with English subtitles (hi quality)  
3.15m 42MB SD, 30, CAM
640x360
1.3Mbps
Sonic the Hedgehog
Realtime in-game gameplay footage demonstrated by Yuji Naka (hi quality)  
5.08m 140MB HD, 60
800x448
4Mbps
Sonic the Hedgehog
The full trailer (hi quality)  
2.22m 64MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Extended trailer - like the E3 version but the full version how it was obviously supposed to be before Sony cut it down for its May PS3 conference (hi quality)  
1.01m 26MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Brand new in-game trailer that nobody seems to have noticed or made a fuss about yet, so we might as well (?) (hi quality)  
1.17m 33MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Realtime gameplay demonstration - or rather, the new trailer above being controlled by Naka-san with a controller (probably) (hi quality)  
2.14m 60MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Trailer HD   (Sega)
0.32m 12MB DF, HD, 60
640x480
3.5Mbps
Fifth Phantom Saga
Trailer SD   (Sega)
0.32m 7MB DF, SD, 30
640x480
2Mbps
Fifth Phantom Saga
Trailer HD, CAM with DFA alternative   (Sega)
0.34m 11MB DFA, HD, 60
720x576
3Mbps
Killing Day
Trailer HD   (Ubisoft)
0.38m 13MB DF, HD, 60
640x480
3.5Mbps
Killing Day
Trailer SD   (Ubisoft)
0.38m 8MB DF, SD, 30
640x480
2Mbps
Killing Day
Trailer HD, CAM with DFA alternative   (Ubisoft)
0.38m 13MB DFA, HD, 60
720x576
3Mbps
The Getaway 3
New Piccadilly trailer (hi quality)  
0.57m 24MB HD, 60
800x448
4Mbps
The Getaway 3
Full Demonstration HD   (SCE)
1.13m 27MB DF, HD, 60
640x480
3Mbps
The Getaway 3
Full Demonstration SD   (SCE)
1.13m 20MB DF, SD, 30
640x480
2.5Mbps
The Getaway 3
Trailer HD, CAM alternative - different conference with different commentary   (SCE)
1.24m 30MB CAM, HD, 60
720x576
3Mbps
Resident Evil 5
Trailer cam (hi quality)  
0.41m 15MB HD, 60, CAM
800x448
4Mbps
Virtua Fighter 5
Stunning hi-res version of the announcement trailer showing all the characters including the newcomers (hi quality)  
1.06m 30MB HD, 60
800x448
4Mbps
WarHawk
New trailer (hi quality)  
0.36m 13MB HD, 60
800x448
4Mbps
WarHawk
Trailer HD   (SCE)
0.50m 17MB DF, HD, 60
640x480
3.5Mbps
WarHawk
Trailer SD   (SCE)
0.50m 10MB DF, SD, 30
640x480
2Mbps
WarHawk
Trailer HD - CAM with DFA alternative   (SCE)
0.51m 18MB DFA, HD, 60
720x576
3Mbps
Mobile Suit Gundam
New trailer (hi quality)  
0.42m 15MB HD, 60, CAM
800x448
3.5Mbps
Genji PS3
New trailer (hi quality)  
1.03m 23MB HD, 60, CAM
800x448
3.5Mbps
Koei Untitled PS3 Project
New trailer (hi quality)  
1.12m 27MB HD, 60, CAM
800x448
3.5Mbps
"LAIR"
New trailer (hi quality)  
1.01m 23MB HD, 60, CAM
800x448
3.5Mbps
Project Assassins
New trailer (hi quality)  
0.33m 11MB HD, 60, CAM
800x448
3.5Mbps
Formula One
New trailer (hi quality)  
1.01m 23MB HD, 60, CAM
800x448
3.5Mbps
Killzone 2
Trailer HD - genuite or not, this looks ace.   (SCE)
2.09m 47MB DF, HD, 60
640x480
3Mbps
Killzone 2
Trailer SD   (SCE)
2.09m 34MB DF, SD, 30
640x480
2.5Mbps
Killzone 2
Trailer HD, CAM with DFA alternative, this is worth checking out as you can see more than in the direct feed.   (SCE)
2.05m 44MB DFA, HD, 60
720x576
3Mbps
MotorStorm
Trailer HD   (SCE)
1.31m 34MB DF, HD, 60
640x480
3.5Mbps
MotorStorm
Trailer SD   (SCE)
1.31m 20MB DF, SD, 30
640x480
2Mbps
MotorStorm
Trailer HD, CAM with DFA alternative, this cam version is also definitely worth a download.   (SCE)
1.24m 29MB CAM, HD, 60
720x576
3Mbps
Vision Gran Turismo
Trailer HD   (SCE)
2.03m 40MB DF, HD, 60
640x480
3Mbps
Vision Gran Turismo
Trailer SD   (SCE)
2.03m 27MB DF, SD, 30
640x480
2Mbps
Vision Gran Turismo
Trailer HD - CAM with DFA alternative   (SCE)
2.00m 43MB DFA, HD, 60
720x576
3Mbps
Heavenly Sword
Trailer HD   (SCE)
1.27m 34MB DF, HD, 60
640x480
3.5Mbps
Heavenly Sword
Trailer SD   (SCE)
1.27m 20MB DF, SD, 30
640x480
2Mbps
Heavenly Sword
Trailer HD, CAM with DFA alternative   (SCE)
1.22m 29MB DFA, HD, 60
720x576
3Mbps
I-8 (Insomniac)
Trailer HD   (SCE)
1.08m 26MB DF, HD, 60
640x480
3.5Mbps
I-8 (Insomniac)
Trailer SD   (SCE)
1.07m 15MB DF, SD, 30
640x480
2Mbps
Formula 1
Trailer HD   (SCE)
1.13m 26MB DF, HD, 60
640x480
3Mbps
Formula 1
Trailer SD   (SCE)
1.13m 18MB DF, SD, 30
640x480
2.5Mbps
Eyedentify
Trailer HD - still not worked out what on earth is going on here   (SCE)
0.50m 19MB DF, HD, 60
640x480
3.5Mbps
Eyedentify
Trailer SD   (SCE)
0.50m 11MB DF, SD, 30
640x480
2Mbps
Eyedentify
Trailer HD, CAM with DFA alternative   (SCE)
0.53m 18MB DFA, HD, 60
720x576
3Mbps
Final Fantasy VII Demo
Full Demonstration HD   (Square Enix)
1.43m 47MB DF, HD, 60
640x480
4Mbps
Final Fantasy VII Demo
Full Demonstration SD   (Square Enix)
1.43m 28MB DF, SD, 30
640x480
2.5Mbps
Tekken 6
Trailer HD   (Namco)
0.37m 11MB DF, HD, 60
640x480
3Mbps
Tekken 6
Trailer SD   (Namco)
0.37m 8MB DF, SD, 30
640x480
2.5Mbps
Red Dead Revolver 2
Trailer HD   (Rockstar)
1.00m 22MB DF, HD, 60
640x480
3Mbps
Red Dead Revolver 2
Trailer SD   (Rockstar)
1.00m 16MB DF, SD, 30
640x480
2.5Mbps
Fight Night: Round 3
Full Demonstration HD   (EA)
2.49m 64MB DF, HD, 60
640x480
3Mbps
Fight Night: Round 3
Full Demonstration SD   (EA)
2.49m 46MB DF, SD, 30
640x480
2.5Mbps
Fight Night: Round 3
Trailer HD   (EA)
0.36m 13MB DF, HD, 60
640x480
3Mbps
Fight Night: Round 3
Trailer SD   (EA)
0.36m 9MB DF, SD, 30
640x480
2.5Mbps
Devil May Cry 4
Trailer HD   (Capcom)
0.37m 11MB DF, HD, 60
640x480
3Mbps
Devil May Cry 4
Trailer SD   (Capcom)
0.37m 8MB DF, SD, 30
640x480
2.5Mbps
Mobile Suit Gundam
Trailer HD   (Bandai)
0.34m 12MB DF, HD, 60
640x480
3Mbps
Mobile Suit Gundam
Trailer SD   (Bandai)
0.34m 9MB DF, SD, 30
640x480
2.5Mbps
Ni-Oh
Trailer HD   (Koei)
1.26m 30MB DFA, HD, 60
720x576
3Mbps
Ni-Oh
Trailer SD   (Koei)
1.26m 20MB DFA, SD, 30
640x480
2Mbps
Metal Gear Solid 4
Teaser trailer produced on MGS3 engine   (Konami)
4.59m 45MB DF, SD, 30
640x480
1.5Mbps
Luna Demo
Full Demonstration HD   (Nvidia)
2.03m 45MB DF, HD, 60
640x480
4Mbps
Luna Demo
Full Demonstration SD   (Nvidia)
2.03m 29MB DF, SD, 30
640x480
2.5Mbps
Luna Demo
Trailer HD, CAM with DFA alternative   (Nvidia)
2.09m 46MB DFA, HD, 60
720x576
3Mbps
Unreal Demo Trailer
Trailer HD   (SCE)
2.14m 51MB DF, HD, 60
640x480
3Mbps
Unreal Demo Trailer
Trailer SD   (SCE)
2.14m 37MB DF, SD, 30
640x480
2.5Mbps
Unreal Demo Realtime
Realtime Demonstration HD   (SCE)
1.09m 26MB DF, HD, 60
640x480
3Mbps
Unreal Demo Realtime
Realtime Demonstration SD   (SCE)
1.09m 19MB DF, SD, 30
640x480
2.5Mbps
Unreal Demo Full
The whole thing with extra detail from good old CAM.   (SCE)
3.38m 79MB DFA, HD, 60
720x576
3Mbps
Unreal Demo Full
As above SD   (SCE)
3.38m 51MB DFA, SD, 30
640x480
2Mbps
Alfred Molina Demo
Full Demonstration HD   (SCE)
2.04m 44MB DF, HD, 60
640x480
3Mbps
Alfred Molina Demo
Full Demonstration SD   (SCE)
2.04m 33MB DF, SD, 30
640x480
2.5Mbps
Lots of Ducks
Full Demonstration HD   (SCE)
3.31m 97MB DF, HD, 60
640x480
4Mbps
Lots of Ducks
Full Demonstration SD   (SCE)
3.31m 58MB DF, SD, 30
640x480
2.5Mbps
Landscape Demo 1 (Cell)
Full Demonstration HD   (SCE)
0.49m 18MB DF, HD, 60
640x480
3Mbps
Landscape Demo 1 (Cell)
Full Demonstration SD   (SCE)
0.49m 13MB DF, SD, 30
640x480
2.5Mbps
Landscape Demo 2 (RSX)
Full Demonstration HD   (SCE)
0.48m 18MB DF, HD, 60
640x480
3Mbps
Landscape Demo 2 (RSX)
Full Demonstration SD   (SCE)
0.48m 13MB DF, SD, 30
640x480
2.5Mbps
Explosions Demo
Full Demonstration HD footage   (SCE)
1.18m 28MB DF, HD, 60
640x480
3Mbps
Explosions Demo
Full Demonstration SD   (SCE)
1.18m 20MB DF, SD, 30
640x480
2.5Mbps
Leaves Demo
Full Demonstration HD   (SCE)
0.42m 16MB DF, HD, 60
640x480
3Mbps
Leaves Demo
Full Demonstration SD   (SCE)
0.42m 11MB DF, SD, 30
640x480
2.5Mbps
Spider-Man Gran Turismo Demo
Full Demo HD, slightly pointless if you ask us.   (SCE)
1.21m 31MB DF, HD, 60
640x480
3Mbps
Spider-Man Gran Turismo Demo
Full Demo SD   (SCE)
1.21m 22MB DF, SD, 30
640x480
2.5Mbps
Media Performance Demo
Full Demonstration   (SCE)
1.39m 27MB DF, SD, 30
640x480
2.5Mbps